The world
Val'Terra is one canon, not a setting-of-the-month. Every adventure adds to it, and none of them contradict each other.
Read the worldA tabletop studio in Jakarta
Gobboco builds Val'Terra — one world, many stories, and a seat at the table with your name on it.
What we do
Three things, one obsession: making the table worth showing up for.
Val'Terra is one canon, not a setting-of-the-month. Every adventure adds to it, and none of them contradict each other.
Read the worldSelf-contained one-shots with maps, stat blocks, and the table craft to run them tonight. Written for 5.5e, converted for 2014.
See the adventuresDesigned sessions in Jakarta: proper terrain, sound, and a DM who has run the story before. Five seats, no spectators.
Find a seatThe world
Val'Terra is a world with a wound in it. The God of Life refused to let her children die. The God of Death put himself between her and the world. What was left behind does not stay dead.
Val'Elaria kept every mortal alive. Val'Lirael gave them back their endings — and paid for it with himself.
The corrupted land was swallowed into the stomach of the world. The barrier unmakes any denizen that tries to cross it.
In the blight, the dead return. Each time, less of them comes back — and the ones who return near-pure are the most dangerous.
The next table
Our first partner event. Two sessions, five seats each, run in Jakarta. One table for players who want the darker story; one built for first-timers.
The adventures
In development
A dark fantasy horror in a port city where people have begun to disappear. The guild sent a party before. None of them came back.
A tavern brawl, a mystery, and a rescue. The well has gone foul, the blacksmith's daughter is missing, and both trails lead to the same cavern.
Stay close
Occasional notes from the studio: new adventures, open seats, playtest calls. No noise.