Stat blocks & conversion
The last mechanical pieces, then the licence route. The writing and maps are done.
Original adventures
Self-contained one-shots set in Val'Terra. No campaign required, no homework at the table — everything you need is in the book, except the people.
A dark fantasy horror for the table that likes the lights low.
Tornstbell is a small port city where people have quietly begun to disappear. The Adventurers' Guild sent a party before; none of them came back. You are the second.
The trail runs through the Vallisle Forest, past dying wildlife and a defiled owlbear nest, into the sealed Weeping Widow mine. The rubble has been cleared — from the inside. Deeper, the mine becomes a living body.
Stat blocks and the licence route are still being finished. We'd rather ship it late than ship it thin.
A beginner table that actually teaches the game.
A tavern brawl, a mystery, and a rescue. The party stops in BhaelVille to rest and finds two troubles waiting: the well has gone foul, and the blacksmith's daughter is missing.
Both trails lead to the same cavern. The adventure opens with a 15-minute learn-by-playing intro, so nobody has to read the rules before their first roll.
Appendices are the last piece. This is the one we'd put in front of a stranger tomorrow.
In the workshop
The last mechanical pieces, then the licence route. The writing and maps are done.
Character sheets, reference pages, and the print-ready package.
A new one-shot in the same canon. Playtest calls go out on Instagram first.
We'd rather show you a finished thing than a roadmap. This list is what's actually on the desk.
Where to start
Both stand alone. If you're new to D&D, start with Beauties. If your table is experienced and wants something grim, wait for Seed of Evil.